It's time to walk the dog - How to Animate a Quadruped
AnimSchool Tips: How to Animate a QuadrupedIt's time to walk the dog…or at least the quadruped. Let's be honest, learning how to animate a human on two legs walking is scary, much less a creature on...
View ArticleHow to Avoid "Spline Depression"
Every animator is different and every workflow is different - but there is something we can all agree on, hitting spline for the first time can be ROUGH. It's hard to see an animation that has been...
View ArticleAnimating the Eye Dart
There is an old famous proverb “the eyes are the window into the soul” which simply means that a person’s eyes can betray what they are truly feeling at any given moment. Our eyes, more than other...
View ArticleAutodesk Maya Tips: How to Practice Good Hierarchy
Why should you care about having good hierarchy and staying organized in 3D modeling?Having good visuals can seem to be the most important part. If it looks good, why worry about what's going on in the...
View ArticleBlocking the Torso: 3D Modeling Fundamentals
Blocking the Torso: 3D Modeling FundamentalsWhen first sculpting a character in Zbrush, it’s important to start with blocking! Beginners can get intimidated by sculpting when they see professionals...
View ArticleBecome a CG Artist in VFX & Animation | Interview with Lorin Z. Pillai
Lorin Z. Pillai is an experienced and accomplished artist who has worked in a variety of roles in the animation and VFX industry. With a background that includes work on big-budget VFX features,...
View ArticleIntroduction to XGen
Whether it’s to make grass or hair, XGen is a powerful tool within Maya that can help take your models to the next level. In the tutorial below, AnimSchool Instructor Koji Tsukamoto shows us how to get...
View ArticleSculpting the Hand in Zbrush
When it comes to sculpting hands, AnimSchool Instructor Charles Ellison has refined his method after years and years of practice.We can see his superb work in some of his latest published work for...
View ArticleChat with Disney Environment Modeling Supervisor and Artist Luis Labrador
For over two decades, Luis Labrador has established a prominent reputation in the 3D visual effects and animation industry as a skilled 3D modeling artist. Luis began his career as a special makeup...
View ArticleMaster the Use of Phonemes in Animation
AnimSchool instructor Ricky Renna explains what phonemes are and how to employ them in your lipsync to create a believable and natural performance.Phonemes are the building blocks of human speech and...
View ArticleAnimators are Actors
AnimSchool instructor Masha Juergens explores the process of getting into character from behind the camera. Acting for animation is a unique art form, where animators bring characters to life not just...
View ArticleWalk Cycle Animation Tips
AnimSchool instructor Janel Drewis breaks down the basic steps, and how video reference is used as an aid to achieve believable character movement.Achieving a natural and convincing walk is deceptively...
View ArticleNarrative Tips for Animating
AnimSchool instructor Scott Guppy discusses the most common forms of storytelling structure, and how you can use it in your animation to convey a complete story. By distilling your narrative to its...
View ArticleThe Basics of Animation Smears
Smear frames bridge the gap between individual frames, contributing significantly to the illusion of smooth, lifelike movement. These subtle, elongated, or stretched frames create a sense of speed,...
View ArticleCrafting the Perfect Animated Pose
In animation, the significance of well-executed poses cannot be overstated. Posing is the foundation upon which character expression, emotion, and storytelling are built. A carefully crafted pose...
View ArticleThe Key Poses of a Run Cycle
Disney Animation Supervisor and AnimSchool Instructor Angelo Sta Catalina shares his best tips on animating a run cycle.In this snippet from an AnimShool class lecture, Angelo discusses the key poses...
View ArticleFollow Through and Overlap: Animation Tips
Follow through and overlap are essential principles in animation, adding depth, realism, and fluidity to movement. These techniques not only enhance the visual appeal of animations but also convey a...
View Article3D Head Modeling Topology & Techniques
Establishing good practices in 3D modeling is crucial to ensure that the model deforms correctly during animation, allowing for smooth and natural movements of characters or objects. Additionally,...
View ArticlePosing the Mouth in 3D Animation
Whether you are animating a complicated Lip Sync or just posing a character to look their best, there are two details that are often overlooked: the teeth and the tongue. When a character has their...
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